Game Time: Games are run to 54 minutes CLOCK RUN time (not play time) with 5 minutes of half time not included. Half time is to be taken at the end of 30 minutes CLOCK RUN time. Team that begins the game on defense shall begin the 2nd half on offensive possession.
Each team is allowed 2 “time outs” per half of a maximum time of 1 minutes per time out. This does not apply to injury timeouts. Injury time outs will stop the clock only until the injured player has been removed from the field of play. Once the field of play is clear, the clock will run.
Teams are allowed 30 seconds from the time the ball is ruled dead to initiation of the next play. At 30 seconds, referee will give 10 second warning. At end of 10 second warning there will be a delay of game penalty and loss of down. No yardage will be assessed. The 10 second warning is to be considered a courtesy and not an extension of the 30 second rule. Teams must make every effort to begin the play at 30 seconds. Teams remaining in the huddle after the 10 second warning will be assessed a delay penalty immediately.
Referee’s - Referees are considered infallible and their ruling is final. Any player trying to excessively plead their case, or argue with a referee may, at the discretion of the referee, be penalized including ejection from the game.
Field Set up:
45 Yards Length
30 Yards width
10 yard end zone
There will be (two) 1st down zones 15 yards apart
Scoring: Touchdown 6 points
PAT from 5 yards 1 point
PAT from 10 yards 2 points
Safety 2 points
Uniforms: Players must wear minimum complete uniforms at all times while playing. This minimum uniform consists of helmet, jersey, shoulder pads, pants, belt, thigh, hip and knee pads, mouthpiece and cleats. Additional and optional equipment may be worn with the exception of mirrored shields. Clear shields are OK.
Balls: The only approved sized footballs for play is the NCAA and NFL approved size and weight, or junior approved size and weight balls.
The Players and Formations
Eight/Nine players on the field per side
Five offensive players must line up on the line of scrimmage. The center and two tackles must line up in a down 2, 3, or 4 point stance. There can be up to two Tight Ends also included on the line, who may line up either in a down position or standing.
Only 3 Defensive Linemen are allowed except in the case of a Tight End on Offense. Defenses will have the option of covering a TE or not covering the TE. DL must be down linemen.
Offensive motion: Only one player in motion at a time. One player may go in forward motion before the snap.
Possession will be determined by coin toss. Toss winner will have the option to play offense or defense first, or may defer to the second half.
There are no kickoffs, punting or field goals in EBWFL.
All offensive possessions will begin on the offensive team’s goal line except in the case of pass interception where the ball will be placed at the point where the ball was when the player is ruled down.
Playing the Game:
The offensive team shall have 4 downs in which to cross any of the two 1st down zone lines. Upon crossing the 1st down line, the ball shall be placed at the spot where it was ruled down.
The offense shall have an additional 4 downs to pass the next zone or the goal line whichever is closest. If the offense does not succeed in passing one of the down lines or crossing the goal line in 4 downs, the defensive team shall takeover on offense at its own goal line.
If both teams agree, and equipment acceptable to both teams is available, a traditional chains and box system may be used instead of first down zones.
Safeties: An offensive team shall not be penalized for a safety (ball downed in own goal zone) until that team has succeeded in passing its own 5 yard line. This is defined as the ball being spotted past the 5 yard line. When an offensive team is downed in its own goal zone without having first passed its own 5 yard line the ball is spotted at the goal line and the game resumes as normal.
After passing its 5 yard line, should the offense be downed inside its own goal line, it shall be ruled as a safety awarding the defensive team 2 points and the defensive team shall then takeover on offense from its own goal line.
All offensive possessions begin at the offenses own goal line except in the case of interception. On interceptions the ball is placed where it is ruled dead.
QB must have complete and sole possession of the ball for at least 1 second before exchanging the ball. Hand offs must take place above the waist. (Example: no hand offs under and between the legs of the center)
QB may recover a botched snap(including a shotgun snap) only. Any drop by the QB after the snap will be ruled dead
QB MAY NOT BE BLINDSIDED when set in the pocket. If a QB is set up in the pocket and a defensive player has an unabated line to the QB’s blind side, then the play will be ruled dead at the point that the QB is set. The official has the responsibility to whistle the play dead upon detection. If an official is otherwise occupied, the defensive player has the responsibility to wrap but not hit the QB.
Defensive “Blitzing”: Defensive pressure will come from D Linemen placed within the tackle box area and who are matched up with an O Lineman on the line. If a player is lined up at Tight End, the player covering the TE may rush once the play starts, regardless of whether the TE Runs a pattern or not. Matched up is defined as head up, inside shoulder, or outside shoulder. i.e. Defensive tackles may lineup to the outside shoulder of the OT in order to maintain outside containment.
There is to be no defensive movement towards the line of scrimmage before the snap of the ball except for position adjustment. Example: LB may not take a running start to the LOS in order to “blitz” .
This rule only applies while the QB is in the Tackle Box. (“box”area between left and right tackle) Once the QB runs outside the tackle box all bets are off and any defensive player may rush.
Additional Defensive Players can only rush after the ball exchanges hands (or the QB runs outside the tackle box)
In case of a fake handoff, the no rush rule is void and any defensive player may rush. If QB makes any movement designed to draw the defense to a hand off, the defense may react accordingly to that movement and will not be penalized for rushing. The defender may continue and tackle the QB or any other ball handler after a fake.
Eligible Receivers: All Players are eligible to receive.
Fumbles: There shall be no fumble recoveries. Should the offensive team lose possession of the ball during a run, the ball is spotted at the point of contact with the ground. A fumble is ruled according to NFL standards of possession/loss.
The only exception to this rule is that a QB may recover a “botched” snap and continue the play. No other player can recover the ball on a “botched” snap. The QB may elect to down the ball on a “botched” snap at the point in which the QB touches the ball without penalty. This is accomplished by touching the ball with one knee on the ground. Botched snaps will result in loss of down but not assessed a penalty.
Interceptions: Interceptions by the defense shall be ruled dead at the point of the catch and will be spotted at the same goal to go distance going into the end zone as where the intercepting player is ruled down.
Receiving: Receiving rules in EBWFL are the same as outdoor NCAA Football in which receivers must have one foot inbounds and receiver must demonstrate control of the ball in bounds. All other receiving rules are the same as in NCAA.
Passing: Passes behind the line of scrimmage will be either forward or lateral. Only lateral passes are allowed beyond the line of scrimmage. QB may ground the ball intentionally at any time. “Intentional grounding” must be a clear forward pass motion.
Excessive Contact: Our program allows ¾ contact level. This is described as a good clean tackle or block without force in excess of that which is necessary. ( Example of excessive force: a “Ronnie Lott” hit)
Coaches: There shall be only one Offensive and one Defensive coach allowed on the field at any time. On Field Coaches shall place themselves in a position so as to minimize interference in the game. Other assitant coaches may serve as referees but not instruct or involve themselves in the running of the game. Either onfield coach will also serve as additional referees but final judgment goes to Head Referee on the field.
Practices: There will be no practices allowed except for pregame on game day. “Virtual” practices are allowed and are limited to sending of playbooks or other materials over the internet or other means of communication. No physical meetings are allowed outside of game days.
Pass interference/ illegal contact: Players may make contact with receiver or defender within 5 yards of the line of scrimmage. Any contact other than incidental beyond 5 yards is interference.
All other rules governing game play shall be as in NCAA rules unless expressly amended in these rules.
Penalties shall be enforced as follows:
Line Infraction (Any) 3 yards and repeat down.
Holding (Offense) 3 yards and loss of down
Holding (Defense) Ball is spotted at foul + 3 yards and automatic 1st down
Pass Interference (Any) Ball is spotted at foul + 3 yards and automatic 1st down
Personal Foul: (Late Hit) 10 yards
Personal Foul (Unsportsmanlike Conduct) 10 yards with warning to eject with 1st offense. 2nd offense ejection.
Personal Foul (fighting)- Fighting will not be tolerated. If a player swings at another player, BOTH players will be immediately ejected from the game and suspended from the following game and assessed a $50 fine. Players will not be allowed to return to play until the fine is paid.
Personal Foul (Infraction against a referee) – If a referee feels that his safety is compromised by the actions of a player, he/she at his sole discretion may eject and suspend a player for the current game and one additional game. A $50 fine will be assessed and the affected player will not be allowed to return to play until the fine is paid.
Excessive Contact: 1st offense 10 yard penalty. 2nd offense 10 yard penalty and player is ejected from the game.
Delay of Game 3 yard penalty , repeat down
Too many Players on the Field: 3 yard penalty and replay the down.